Snake
Eat, grow, and stay off your own tail.
Bruno throws, Enzo climbs, everything rolls downhill.
Rivet Rush is a single-screen climb, and the only game here with gravity in it. You play Enzo: hard hat, moustache, and five floors of somebody else's building to get up. Bruno, the foreman, is at the top of it in a black hat with a cigar, and every rivet on the board comes out of his hands. He walks the top beam between throws and winds up before each one, so where the next rivet enters is something you watch rather than something you memorise. Steel girders are stacked up the screen, joined by ladders, and every one of them is sloped. That slope is the game: rivets run downhill along a beam, drop off its low end onto the girder below, and set off the other way, so the traffic reverses on every floor and a route that was clear on the way up is not on the way down. Some rivets are runners and take the ladders down instead, which is what stops the lower floors becoming safe once you have read the pattern above them. Every rivet that survives the trip rolls into the oil drum on the ground, and one that catches gets up and follows you: fire walks the beams and climbs the ladders, and unlike a rivet it does not simply pass by. Jumping either one scores; touching either costs a life. A hammer sits on a middle girder and makes both destructible for a few seconds, and it is the only moment in a level when climbing back down is the right move. The sites cycle, two of them with floors broken into segments you can walk off the end of, and the top of each one is a platform reached by a single last ladder. The Rivets is a different job altogether: no beam to reach, eight pins holding the structure together, and you pull them by walking over them until the whole thing comes down with Bruno on it. Reaching the top pays what is left of a bonus that has been draining since the level started, so the safe climb and the fast climb are different climbs.
| Arrows or WASD | Walk and climb |
|---|---|
| Space | Jump |
| Enter | Start |
| P or Esc | Pause |
| R | Restart |
Touch: A thumb pad in the bottom left and a jump button in the bottom right, over the board. Hold a direction to walk or climb, since a ladder is a hold rather than a tap.
Unlocked as you play, and tracked in this browser. See them all on the achievements page.
Eat, grow, and stay off your own tail.
Smash bricks, chain combos, clear levels, chase high scores.
Blast alien waves, protect your shields, hunt the saucer.
Navigate space, blast asteroids, and survive the alien threat.
Dodge cars, time your jumps, get across in one piece.
Sixty seconds, nine holes, one mallet. Do not hit the bombs.
Watch the chain, repeat it back. It gets one longer every time.
One button. Stack the planks, and lose what hangs over the edge.
Slide the table, collide matching chips, double your way up.
Find the matching sprites before the clock runs out.
Drop the tubes, blow out the rows, bank a surge.
Six cities, three batteries, one more wave.
Clear the maze. Four ghosts have four different plans.